Oculus Rift version of Subsonic?

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Oculus Rift version of Subsonic?

Postby lovebags » Mon Nov 17, 2014 11:50 am

Has anyone given any thought to what an Oculus Rift (or other VR hardware flavour) version of Subsonic would look like? I can imagine that working out how to best navigate a music catalogue in 3D would be an interesting challenge. It might be that integrating a Subsonic server feed into an existing navigatable 3D world might be one way to approach it. The Oculus Rift demos I have seen so far that allow you to choose the music, only do so by replacing .ogg files in the application, rather than streaming music in.
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