Best iOS app post iSub?

Third-party modifications and add-ons, Apps and Clients

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Re: Best iOS app post iSub?

Postby sviatapolk » Thu Sep 25, 2014 5:15 pm

It's so infuriating at this point. I left a nasty review for Audiophone.
I'm going with the assumption that the other $4.99 clients are crapware as well.
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Re: Best iOS app post iSub?

Postby triplesixes » Fri Sep 26, 2014 1:14 am

sviatapolk wrote:It's so infuriating at this point. I left a nasty review for Audiophone.
I'm going with the assumption that the other $4.99 clients are crapware as well.


I was desperate to a "quick fix" after getting my iPhone6, i bought Audiophone without hesitation. it's crap, total 100% crap and should be taken off the app store. :evil:
I tried tonido, then younity and after a fewhours of waiting for the server side to index 5TB of FLACs it seems to be the free "quick fix." Though I can't find and controls for transcoding, I do have tunes in my car, and missing some features it will have to do for now. Thanks for the tip.
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Re: Best iOS app post iSub?

Postby Kaptemplar » Fri Sep 26, 2014 3:19 am

If you guys change your mind I managed to help relayer get his app working again so I am pretty confident I have the process down now.
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Re: Best iOS app post iSub?

Postby sviatapolk » Fri Sep 26, 2014 1:47 pm

Kaptemplar wrote:If you guys change your mind I managed to help relayer get his app working again so I am pretty confident I have the process down now.


Did you use the github method or the one involving the UDID?

I'm gonna hold off just a wee bit longer.

I'm going with the assumption that the version you've been running is the same as the one that will (one can only hope at this point) get approved for the app store? Meaning it's bug free and will run just as well as the current version runs on iOS 7?
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Re: Best iOS app post iSub?

Postby erikcaso » Fri Sep 26, 2014 3:44 pm

Hi everyone. I noticed younity was brought up here and figured I'd say hello - I'm a co-founder of the company. I'd be happy to answer any questions or, perhaps more importantly, take any/all input from such a music savvy group of people. I notice there are a few key features mentioned that younity is lacking and also a comment that younity is not purely music focused. Both are true. We may well unbundle the music part of younity at some point, just we may do so with the photos and videos parts.

Anyway, we'd very much appreciate hearing all of your thoughts and recommendations. I manage our product roadmap and can certainly work to get the things you need into younity over time (we're small, so I can't promise instant turn around time on your requests), but we are always working to make younity the best it can be. Thanks.

Erik Caso
CEO
younity - from Entangled Media
http://www.getyounity.com
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Re: Best iOS app post iSub?

Postby tocheeba » Fri Sep 26, 2014 5:13 pm

I emailed the developer of SubHub, and he said that an iOS8 update has been submitted to Apple. I've never used it yet, so I'm not sure if the UI still looks like iOS6 or not - but at least he's submitted a working version (not sure how it compares to iSub).
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Re: Best iOS app post iSub?

Postby salnayil » Fri Sep 26, 2014 10:37 pm

I would be all over any functional ios8 subsonic app. the ones I have tried so far are lacking and frustrating. Especially after getting "spoiled" with the free android version for as long as I did.
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Re: Best iOS app post iSub?

Postby Kaptemplar » Sat Sep 27, 2014 12:34 am

sviatapolk wrote:
Kaptemplar wrote:If you guys change your mind I managed to help relayer get his app working again so I am pretty confident I have the process down now.


Did you use the github method or the one involving the UDID?

I'm gonna hold off just a wee bit longer.

I'm going with the assumption that the version you've been running is the same as the one that will (one can only hope at this point) get approved for the app store? Meaning it's bug free and will run just as well as the current version runs on iOS 7?


They are one in the same... Lets break it down from the beginning.

Ben Baron, the author of the iSub app, said he wasn't going to work on the app anymore so he posted the code on GitHub. He also went ahead and updated the app for iOS 8 compatibility & submitted the update to Apple. That was September 11th & the update has yet to show up. Now since the code is posted on GitHub, if you know how to use GitHub you can download the code to your own machine. You can then archive/build the code. Here is where the issues start, to test the app in a phone you have to sign the code. To sign the code you either need a jailbreak to run UNsigned code OR get an iOS developer membership to sign the code using what's called provisioning profiles. This is what I did to get it to run on my iPhone 6. Then I can add "beta testers" to my provisioning profile so other people can use the app without having to purchase a developer membership. To add a tester I just need their UDID. I already did this with someone from this forum.

Honestly, I would start worrying about the fact that it has been two weeks and the update is not up in the Apple store. It's entirely possible that the update was rejected & Ben decided to not bother with it anymore. I can tell you for a fact that I could not get the app to build/archive with Xcode 6 & I had to hunt down an older version of Xcode. Maybe Apple requires the app to compile through Xcode 6, who knows...
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Re: Best iOS app post iSub?

Postby jefish » Sat Sep 27, 2014 5:39 am

Kaptemplar wrote:Maybe Apple requires the app to compile through Xcode 6, who knows...


The only reason that one would need to compile and submit through Xcode6 is to gain the "Made for iOS8" status. Apps built with Xcode5 can certainly run fine in iOS8, they're just not "special."

When you folks are saying you got iSub to build in Xcode5, are you submitting these fixes back to the repo? Seems that we could save a lot of time and hassle by letting others build for themselves, no?
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Re: Best iOS app post iSub?

Postby Kaptemplar » Sat Sep 27, 2014 7:21 am

jefish wrote:
Kaptemplar wrote:Maybe Apple requires the app to compile through Xcode 6, who knows...


The only reason that one would need to compile and submit through Xcode6 is to gain the "Made for iOS8" status. Apps built with Xcode5 can certainly run fine in iOS8, they're just not "special."

When you folks are saying you got iSub to build in Xcode5, are you submitting these fixes back to the repo? Seems that we could save a lot of time and hassle by letting others build for themselves, no?


There are no fixes to submit, the code compiles fine with Xcode 5. Everyone can build for themselves but unless you have an Apple Dev account or you're a tester the app won't run on your phone because you haven't signed the code.
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Re: Best iOS app post iSub?

Postby sviatapolk » Sat Sep 27, 2014 12:14 pm

Kaptemplar wrote:
sviatapolk wrote:
Kaptemplar wrote:If you guys change your mind I managed to help relayer get his app working again so I am pretty confident I have the process down now.


Did you use the github method or the one involving the UDID?

I'm gonna hold off just a wee bit longer.

I'm going with the assumption that the version you've been running is the same as the one that will (one can only hope at this point) get approved for the app store? Meaning it's bug free and will run just as well as the current version runs on iOS 7?


They are one in the same... Lets break it down from the beginning.

Ben Baron, the author of the iSub app, said he wasn't going to work on the app anymore so he posted the code on GitHub. He also went ahead and updated the app for iOS 8 compatibility & submitted the update to Apple. That was September 11th & the update has yet to show up. Now since the code is posted on GitHub, if you know how to use GitHub you can download the code to your own machine. You can then archive/build the code. Here is where the issues start, to test the app in a phone you have to sign the code. To sign the code you either need a jailbreak to run UNsigned code OR get an iOS developer membership to sign the code using what's called provisioning profiles. This is what I did to get it to run on my iPhone 6. Then I can add "beta testers" to my provisioning profile so other people can use the app without having to purchase a developer membership. To add a tester I just need their UDID. I already did this with someone from this forum.

Honestly, I would start worrying about the fact that it has been two weeks and the update is not up in the Apple store. It's entirely possible that the update was rejected & Ben decided to not bother with it anymore. I can tell you for a fact that I could not get the app to build/archive with Xcode 6 & I had to hunt down an older version of Xcode. Maybe Apple requires the app to compile through Xcode 6, who knows...


So the process by which I give you (a stranger) my UDID, what does this mean security wise (in the event you are a thief, an infidel, a serial rapist, etc)? How is my phone compromised?
And last year when I helped Ben test the app, he had some sort of beta version pushed to my phone after I gave him some info. This is the same process, right?

I wonder why iSub doesn't run right out of the box on iOS 8? I have a handful of apps that haven't had updates and they still work.
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Re: Best iOS app post iSub?

Postby Kaptemplar » Sat Sep 27, 2014 2:38 pm

So the process by which I give you (a stranger) my UDID, what does this mean security wise (in the event you are a thief, an infidel, a serial rapist, etc)? How is my phone compromised?
And last year when I helped Ben test the app, he had some sort of beta version pushed to my phone after I gave him some info. This is the same process, right?

I wonder why iSub doesn't run right out of the box on iOS 8? I have a handful of apps that haven't had updates and they still work.[/quote]

For the sake of transparency...

https://www.google.com/#q=what+can+peop ... th+my+udid

For the record, I am just trying to help the community because iSub is a huge deal to me. I listen to at least 4 hours of music a day, if I had a job that allowed music listening it would probably skyrocket to 14 hours a day. From reading the GitHub notes it seems that Apple simply changed the names/locations of a couple of libraries that iSub uses. It really is that simple. I bet app developers hate new SDKs.
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Re: Best iOS app post iSub?

Postby n_dubc » Mon Sep 29, 2014 5:00 pm

Can someone post step by step instructions on how to build via xcode 5 ?
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Re: Best iOS app post iSub?

Postby jefish » Mon Sep 29, 2014 5:29 pm

I'm not able to build either. First failure is regarding unused LOG_LEVEL_ISUB_DEFAULT variable. After fixing that, it's a never-ending slew of failure after failure. Whoever has it running well, I wonder if posting a zip of the known-good repo is allowed.
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Re: Best iOS app post iSub?

Postby Kaptemplar » Mon Sep 29, 2014 8:41 pm

Did you get your code bundle from GitHub?
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